Cloud Modeling And Rendering for "Puss In Boots"

Brett Miller, Ken Museth, Devon Penney, Nafees Bin Zafar
ACM SIGGRAPH 2012 Talks

Abstract

The techniques and workflow used to create a very art-directed digital sky in the movie “Puss In Boots”. The story of DreamWorks Animation’s “Puss In Boots” called for Puss and his crew to climb up to a world of clouds. Alongside natural looking clouds, there would be trees and buildings made of clouds. The art direction called for a lot of detail in the density, and “magic hour” lighting tones with strong reds and blues. To achieve this effect we created a system that took a rough digital sky set, created high resolution volumetric cloud representations, and allowed artistic lighting controls with multiple scattering effects.

Links

Download paper