Cloud Modeling And Rendering for "Puss In Boots"
Brett Miller, Ken Museth, Devon Penney, Nafees Bin Zafar
ACM SIGGRAPH 2012 Talks
ACM SIGGRAPH 2012 Talks
Abstract
The techniques and workflow used to create a very art-directed digital sky in the movie “Puss In Boots”. The story of DreamWorks Animation’s “Puss In Boots” called for Puss and his crew to climb up to a world of clouds. Alongside natural looking clouds, there would be trees and buildings made of clouds. The art direction called for a lot of detail in the density, and “magic hour” lighting tones with strong reds and blues. To achieve this effect we created a system that took a rough digital sky set, created high resolution volumetric cloud representations, and allowed artistic lighting controls with multiple scattering effects.