Destruction and Dynamics in Film and Game Production

Erwin Coumans, Michael Baker, Nafees Bin Zafar, Mark Carlson, Brice Criswell, Takahiro Harada, Phil Knight
ACM SIGGRAPH 2011 Courses

Abstract

This course focuses on film and game production practices in the area of rigid body and particle simulation and collision used in breaking objects and large scale destruction. The course will cover production aspects such as authoring tools and game engine integration, in addition to the computational and algorithmic aspects. Starting with a brief introduction to the basic theory, this course will continue with examples from specific films and games. Interesting commonalities and differences between film and game practice will be highlighted.

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